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The Waialua Robotics Program began in 1999 and Team 359 has participated in the FIRST Robotics Competition every year since then, with the exception of 2004, when The Hawaiian Kids participated in the Botball Competition.



Power Up


FIRST Power Up is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game has a retro 8-bit theme and teams are required to place milk crates, or "power cubes", on large balancing scales to tip the scale and gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in the game. At the end of the game, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.



FIRST STEAMworks, is the FIRST Robotics Competition game for the 2017 season. As in past games, two alliances of three individual teams and their robots compete on a field to score "match" point to win the game and ranking points to advance to playoff rounds. The game has a steampunk theme and teams are required to shoot wiffleballs which represent fuel into a simulated boiler which transfers the generated steam into an airship in the middle of the field. Each alliance has one airship, which they pressurize with steam from the boiler and load with plastic gears from the field. At the end of the match, robots can climb and hang on team-supplied ropes.






FIRST Stronghold is played by two alliances of three teams each. Alliances compete against each other to breach their opponents’ defenses, known as outer works, and capture their tower. They score points by crossing elements of their opponents’ outer works, scoring boulders in their opponents’ tower goals, and surrounding and scaling their opponents’ tower itself.


Recycle Rush is a recycling-themed game designed for the 2015 FIRST Robotics Competition (FRC). It is played by two Alliances of three Teams each. Alliances compete simultaneously to score points by stacking Totes on Scoring Platforms, capping those stacks with Recycling Containers, and properly disposing of Litter, represented by pool noodles, in designated locations. In keeping with the recycling theme of the game, all scoring elements used are reusable or recyclable by teams in their home locations or by FIRST at the end of the season.



Recycle Rush


Aerial Assist


Aerial Assist SM is played by two competing Alliances of three robots each on a flat 25’ x 54’ foot field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two (2)-minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives.


Ultimate Ascent is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the Alliance receives. The match begins with a fifteen (15)-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth additional points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible.The match ends with robots attempting to climb up pyramids located near the middle of the field. Each robot earns points based on how high it climbs. Scoring for the match is summarized below.


Ultimate Ascent


Rebound Rumble


The Rebound Rumble robotics game is played between two Alliances of three teams each. Each Alliance competes by trying to score as many of the basketballs in the hoops as possible during the 2-minute and 15-second match. Balls scored in higher hoops score Alliances more points. Alliances are awarded bonus points if they are balanced on bridges at the end of the match. In matches where opponent Alliances work together to balance on the white bridge, all participating teams earn additional valuable seeding points.


This year's game is called Logo Motion in honor of Jack Kamen. Logo Motion is played by two competing alliances on a flat 27' x 54' foot field. Each alliance consists of three robots. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match. The higher the teams hang their game pieces on their scoring grid, the more points their alliance receives. The match begins with one 15-second Autonomous Period in which robots operate independently of driver inputs and must hang Ubertubes to score extra points. For the rest of the match, drivers control robots and try to maximize their alliance score by hanging as many logo pieces as possible. Any logo piece hung on the same peg as an Ubertube receives double points. If teams assemble the logo pieces on their scoring grids to form the FIRSTlogo (triangle, circle, square, in a horizontal row in that order), the points for the entire row are doubled. The match ends with robots deploying minibots, small electro-mechanical assemblies that are independent of the host robot, onto vertical poles. The minibots race to the top of the pole to trigger a sensor and earn additional bonus points.







Logo Motion







This year's game is called Breakaway, which is played similar to a soccer game. Two alliances, red and blue, of three teams each compete on a 27' x 54' field with bumps on both sides of the field along with a tower consisting of poles between the bumps. The object of the game is to attain a higher score than your opponent by kicking or shooting soccer balls into your goal. Once each ball is scored, the human player must quickly return the soccer ball to the field. Each match is two minutes and 15 seconds, with an autonomous period, where the robot is controlled by pre-programmed instructions at the beginning of a match. During the last 20 seconds of the match, the bonus period, teams are allowed to earn bonus points by having their robot elevate above the platform of the tower or hanging from another robot. For the scoring system, each ball that is scored is worth one point. If the robot is above the platform of the tower, it is considered 2 points. And if a robot hangs off from another robot, it is worth 3 points.


This year’s game for the competition is Lunacy, in celebration of Apollo 11th’s, Neil Armstrong, taking his first steps onto the moon. The playing field, known as the “crater”, is made of regolith, which lowers the friction for this year’s competition. Due to the regolith, robots have to use a specific set of wheels called rover wheels. Two alliances, red and blue, consist of three FRC teams who compete in a match. The object of this year’s game is to score higher than your opponent. To do so robots have to get the game pieces into the opposing alliance’s trailers, which will be hitched to their robots. The match is 2 minutes and 15 seconds long. The first 15 seconds of the match is the autonomous period. There are also three human players per alliance during the autonomous period whom are throwing orbit balls into the other team’s trailers. When the autonomous period is over, the other 2 minutes are the teleoperated period. Then the robots of each alliance try to score more points than the opposing team. Human players are permitted to pass and receive game pieces from the crater. The game consists of three game pieces: moon rocks, empty cells, and super cells. Also, only during the last 20 seconds of the match, human players will get the chance to throw super cells into the trailers, of the opposing team, in hopes they will get the chance to make additional scoring.










Overdrive was played on the track designed to mimic a raceway with a 6 foot tall overpass where four trackballs were placed. Two alliances, one red and one blue, composed of three teams each, competed in each match. The object of the game was to attain a higher score than your opponent by making counter-clockwise laps with your robot around the track while moving large trackballs over and under the overpass that bisects the track.


The game Rack N' Roll was made up of two scoring periods. The first period is “Autonomous” (the robots run without driver control) lasting 15 seconds. During the autonomous period, robots tried to place a “Keeper” tube on one of the spider legs of the Rack using a color vision tracking system to find one of the four target lights at the top of the rack. Once placed, a “Keeper” tube may not be removed or “Spoiled.”

Rack N Roll


Aim High


Aim High, the 2006 game, was played by two alliances, red and blue, each consisting of three robots. The game was played on a large rectangular field. Located at the far ends of the field were the alliance station walls. In these walls were 3 goals, a high goal 10 feet in the air and 2 low goals on the ground. Above the high goal was a green illuminated target used by the robot's vision system to track the goal's location.


In 2005 the game Triple Play consisted of 2 alliances - one "red" and one "blue" - which were composed of 3 teams that competed in each match. The object of the game was to receive a higher score than your opponent alliance by placing tetras on or into goals, getting three goals in a row capped with tetras, and/or having all three robots on an alliance in their end zone at the end of the match.


Triple Play

aerial assist

FIRST Frenzy


The object of the game is to receive a higher score than your opponent alliance by delivering balls into goals, capping goals with larger balls, and/or having robots hanging from the Pull-Up Bar at the end of the round of competition.


Stack Attack was the name of the 2003 game and it was played on a 54-foot long by 24-foot wide playing field. Across the center of the field there was a 2-foot high platform that was 4-feet wide by 12-feet long. To access the platform there were 8-foot long ramps on the long sides. In each match there were 2 alliances of 2 teams that competed. Each team consisted of a human player, two driver/operators, and a coach. A match consisted of a 10-second Human Player Period, a 15-second Autonomous Control Period, and a 1 minute and 45 second Remote Control Period.



Stack Attack


In the 2002 game, the robots had to compete within the bounds of the playing field while human players were located at stations just outside the playing field. Only human players were allowed to return balls from the Alliance station to the playing field. At the start of each match, each alliance station contained 10 orange soccer balls while 20 yellow soccer balls were centered along each side of the playing field. Both colored balls were used to score points.


The game Diabolical Dynamics was played on a large carpeted rectangular field with an 18 inch high rail and a central bridge that divided the field in half. The bridge could tilt to either side of the field and/or remain leveled. At opposite ends of the field there was a 7 foot movable goal and scattered around the field were small varied colored balls. The object of the game was to place the black balls into the movable goals and move the goals onto the bridge. To earn bonus points for their alliances, teams must cap the goals with large yellow balls and balance the goals on the central bridge.



Diabolical Dynamics

FIRST Co-Opertition


In the year 2000, the Waialua Robotics team participated in their first FIRST Robotics competition. That year the game was played on a rectangular field with 2 troughs suspended in the center of the field. There was also a ramp in the middle of the field with a bar suspended 5 feet high. The object of the game was to place different colored balls into the troughs. A robot on the ramp or suspended from the center bar at the end of the match would receive bonus points for their alliance.

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