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The Waialua Robotics Program began in 1999 and Team 359 has participated in the VEX Robotics Competition every year since 2009.

 

VEX Robotics Competition Starstruck is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.The object of the game is to attain a higher score than the opposing Alliance by Scoring your Stars and Cubes in your Zones and by Hanging Robots on your Hanging Bar.


Starstruck
(2016)

Nothing But Net
(2015)

 

VEX Robotics Competition Starstruck is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.The object of the game is to attain a higher score than the opposing Alliance by Scoring your Stars and Cubes in your Zones and by Hanging Robots on your Hanging Bar.

 

VEX Skyrise is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored Cubes in Floor Goals, on Posts or on your Skyrise, by Owning Posts, and by Building your Skyrise Sections.There are a total of forty-four (44) Cubes, twenty-two (22) red and twenty-two (22) blue, and fourteen (14) Skyrise Sections available Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be entered into the field during to the Match. Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are ten (10) Posts and four (4) Floor Goals that Robots can Score Objects onto. The Alliance with the topmost Cube on a Post Owns the Post.Alliances also earn points for Building Skyrises on their Skyrise Base out of Skyrise Sections, and Scoring Cubes on Skyrises. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

 

Skyrise
(2014)

 

2013

Toss Up
(2013)

 

VEX Toss Up is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play. The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored BuckyBalls and Large Balls into the Middle Zone and Goal Zone, by Stashing your colored BuckyBalls and Large Balls into the Goals, and by Hanging or Hanging With A Ball, at various heights, off your colored Bar at the end of the match. There are a total of twenty (20) BuckyBalls and eight (8) Large Balls available as Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be loaded prior to the Match.Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are two (2) scoring Zones and (2) Goals that Alliances can Score Objects into. Alliances also earn points for having Robots of their own color Hanging from their Hanging Bar at the end of the Match. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

 

 

VEX Sack Attack is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver- controlled play. The object of the game is to attain a higher score than the opposing Alliance by Scoring Sacks and Bonus Sacks in your colored Floor Goals, Troughs and High Goal, and by having the most Robots of your color Parked at the end of the Match. There are a total of ninety-eight (98) Sacks and four (4) Bonus Sacks available as Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be loaded prior or during the Match. Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are ten (10) scoring areas, five (5) of each color, of varying heights which teams can Score Sacks or Bonus Sacks in. Alliances earn a bonus for having the most Robots of their own color touching their Alliance Starting Tiles at the end of the Match. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

 

2012

Sack Attack
(2012)

 

2011

Gateway
(2011)

 

VEX Gateway is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play.The object of the game is to attain a higher score than your opponent Alliance by Scoring Barrels and Balls in Goals, earning Bonus Points and Doubling or Negating Goals.

 

VEX Round Up is played on a 12’x12’ square field configured as shown. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play. The object of the game is to attain a higher score than your opponent alliance by scoring tubes upon goalposts, owning goalposts and by low hanging or high hanging from the ladder. A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period. There are a total of forty (40) – twenty (20) red and twenty (20) blue – tubes available as scoring objects in the game. Thirty-six (36) of the tubes will start at designated locations on the field; while two (2) will be available to each alliance prior to the match. Each robot (smaller than 18”x18”x18” to start) begins a match on one of their colored alliance tiles. There are nine goalposts, five of which are attached to movable weighted bases, which teams can score tubes on. Alliances earn extra points for owning a goalpost by scoring more tubes on the goalpost than their opponents. At the center of the field is a 36” high structure known as the ladder that teams can climb or hang off of for additional points. Robots earn different point values for being at least 6” (low hanging) or 18” (high hanging) off the ground.

 

2010

Round Up
(2010)

2009

Clean Sweep
(2009)

 

VEX Clean Sweep is played on a 12'x12' square field configured as seen above. Two alliancesone "red" and one "blue" – composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play. The object of the game is to attain a higher score than your opponent's alliance by moving as many balls as possible onto their side of the field and by "locking up" small balls in the triangular goals. A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period.

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